CONNECTING TECHNOLOGY. INNOVATION. EDUCATION - T.I.E BUILDER

WHY? VIRTUAL REALITY In EDU

Virtual reality (VR) is essentially the use of technology to create the illusion of presence in an environment that isn’t really there (Virtual Reality Society, 2016). VR can be used to help students better understand a concept that is being studied; such as space, by placing them in that environment.

Where can VR be used?

In your classroom, at home, outside. Wherever the educator deems it necessary to allow students to participate in an engaging minds-on lesson or activity.

How can VR be used?

VR can be used through a traditional desktop computer or through a fully immersive practice that requires the student to wear a head mounted display (Virtual Reality Society, 2016).

Why should I use VR?

VR can be connected to many areas of the Ontario curriculum. It offers the student a unique learning experience that they cannot get from looking at a textbook. It provides visual stimulation by actually placing the student in the environment they are learning about. Instead of reading about space, why not put the student there.

VR RESOURCES

Google Play Store VR Apps
WINDOWS APP STORE APPS

VIRTUAL REALITY CONTENT:
360 VIDEOS ON YOU TUBE

360 Videos for Education (You Tube)

VR FOR EDUCATION– Google Cardboard Resources – these will work with other viewers as well​

VIRTUAL REALITY VIEWERS (There a lots of options for viewers out there – these are just 2 examples of low cost ones)

GOOGLE CARDBOARD – VR Viewer
​Google Cardboard
Apps for Google Cardboard
​Make Your own Google Cardboard
You Tube on making your own Google Cardboard
Further DIY Google Cardboard Directions
Google Cardboard DIY Template and Bill of Materials 

Google Expeditions
Google Expeditions Lesson Plans 

VIEWMASTER  -VR Viewer
Viewmaster Underwater
Viewmaster Destinations
Viewmaster Space

FURTHER VR EDUCATIONAL CONTENT:
*Search in your IOS or Android app store 
NEARPOD 
Nearpod for Science 
Nearpod Demo

25 Virtual Worlds to Visit

Edorable – Virtual world to use in your classroom. Hold online discussions, break into small groups, give a lecture, hold online office hours, watch video, browse the web, hold webinars, or do some role-playing activities. Have fun! Look for ideas at their blog.

MAKE YOUR OWN VIRTUAL WORLDS
You want your students to be makers? You want them to explore the possibilities of new media in all dimensions? With CoSpaces, they can make their own VR experiences – like virtual models, presentations or stories –, share their creations and even explore them in virtual reality. Learn More HERE.

HOW TO MAKE YOUR OWN VR VIDEO
This video shows how to use multiple 360 GoPro’s together to shoot a video 

Math Curriculum Connections

Elementary School Grades 1 – 8 Science and Technology Curriculum

Primary (Grades K–3)

Science and Technology Curriculum
  • Understanding Life Systems
    • Grade 1 – Needs and Characteristics of Living Things
    • Grade 2 – Growth and Changes in Animals
    • Grade 3 – Growth and Changes in Animals
      • All livings things are linked together. Students can observe how living and nonliving things work in conjunction with one another. For example, take a walk through the Amazon Jungle and see the birds are in the trees; the trees offer the birds shelter. These two things are connected
      • Taking a walk through the African Savannah or the Amazon Jungle and seeing how things are without the introduction of humans. After the VR tour discuss how things would look different if humans were introduced into the environment, what would happen? (Can “take a walk” as a class – instruct students to go to the left, straight, to the right).
      • Take your class on a tour of the Australian Outback, African Savannah and/or Amazon Jungle and have students discuss the differences and similarities between the animals and/or plants in each of the environments
      • Have students select an animal and/or a plant and observe that animal/plant in its natural habitat. Have the student create a booklet that acknowledges where it lives, what its needs and characteristics are.

Junior (Grades 4–6)

  • Understanding Life Systems
    • Grade 4 – Habitats and Communities
    • Grade 6 – Biodiversity                         
      • Students will learn that living things (including humans) rely on other living things for the energy and resources they need to live. They will also investigate factors that alter various habitats and communities, including those factors that occur naturally and those that result from human action. Have students take tours of any of the destinations of the Destination disk or the Wildlife disk to further examine and review these relationships 
      • When assessing human impacts on habitats and communities, students may be given the task of considering human actions from a variety of viewpoints pertaining to a specific VR disk
      • Allow students to spend a period using the cardboard viewmasters to observe either a habitat of the teachers choice or their own choice. Have students classify the organisms they come into contact with and to expand on the roles and interactions of individual species within the whole
  • Understanding Earth and Space Systems
    • Grade 6 – Space
      • As an opening unit exercise, have students take a tour of space using the Space disk and take a tour of the Solar System to get familiar with objects that are in the sky, looking at their form, movements and interelationships

Intermediate (Grades 7–8)

  • Understanding Life Systems
    • Grade 7→ Interactions in the Environment
      • Students will take a virtual tour of the existing ecosystems using the Wildlife disks. They will walk through the ecosystems on their own, exploring the entire ecosystem while taking notes of what they see (both the biotic and abiotic elements). Once this has been done, they will investigate outside forces that may disturb the balance within the ecosystem. From there students will come up with ways they can make it their personal responsibility of protecting the environment.
  • Understanding Earth and Systems
    • Grade 7 → Heat in the Environment
      • Students will take a tour of any area that they can enter virtually on the Destinations disks or Wildlife disks. While taking the tour, students will need to come up with possible ways in which heat can affect that environment; what would it look like, who would it affect the most, how?, what would change and how?, etc.
    • Grade 8 → Water Systems

 

Examples of Resources that could be used:

Virtual Reality for Education – Google Cardboard Resources – these will work with other viewers as well​

Science Focus – 28 Best AR and VR Apps and Games

VR CONTENT – 360 VIDEOS ON YOU TUBE
360 Videos for Education (You Tube)


VIRTUAL REALITY VIEWERS – (there are lots of different viewers, these are just two low cost examples)
GOOGLE CARDBOARD – VR Viewer

​Google Cardboard
Apps for Google Cardboard
​Make Your own Google Cardboard
You Tube on making your own Google Cardboard
Further DIY Google Cardboard Directions
Google Cardboard DIY Template and Bill of Materials 

Google Expeditions Lesson Plans

VIEWMASTER  -VR Viewer
Viewmaster Underwater
Viewmaster Destinations
Viewmaster Space

Citations: Virtual Reality Society, (2016). Virtual Reality in the Classroom. Retrieved from, http://www.vrs.org.uk/virtual-reality-education/in-the-classroom.html

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